Death scream uses a shorter voice clip. Sprites have been extensively reshaded to better match her character select artwork. Lilac's new powerup, Energizer, allows her to sling projectiles with her hair whips and makes her energy meter regenerate faster for ten seconds. This prevents situations where a custom control setting makes it impossible to navigate menus and reassign new controls. Menus have their own set of keyboard controls that override custom control settings: Arrow keys always navigate, Enter/Return always selects, and Esc always cancels and pauses. Instead of a two column layout, options are arranged vertically and only 5 are visible at a time. Complete overhaul of the menu system, with brand new layouts for almost everything. You can now hold Down to avoid clinging to bar lifts. Proto Pincer can now use its claw attack in both directions and has a motion blur effect when in ball form. The rock textures have been redrawn to look more similar to Dragon Valley's appearance in FP1. Complete redesign of the stage using the layout from the full version. Additionally, the camera pans to the right a bit to prevent the star card from being obstructed by item information. The results screen now displays your active potion ingredients. This makes the momentum gained from approaching them from behind more consistent, and also makes it possible to hit them from underneath without being softlocked. It's recommend that you select Restart Stage or Return To Checkpoint if you change this in the middle of gameplay, since it can have an adverse effect on the game's speed on some monitors. You can now toggle Vsync in the display settings. Supports for framerates above 60fps has been dropped for now. Now, the game perpetually remains zoomed out unless the player is idle. High Autozoom has been reworked to avoid motion sickness. The camera will also pan ahead when you are moving in the air instead of only doing so on the ground. Camera centering (such as from teleports or using Lilac's Blink Dash) is snappier. Hud popup speed during the Ready sequence is faster. Increased the invincibility time for shields from 0.5 seconds to 1 second. The Regeneration potion has been reworked into Healing Strike. Additionally, different powerups appear on the pedestal based on the chosen character, and the powerup respawns after 10 seconds have passed. Fuel cans are now placed on a glowing pedestal. Since our last update, Steam and Apple have established new requirements for Mac applications, and we can no longer support a Mac release until the game passes certification. Please note that these changes are for the PC version only. ​Happy 2020, everyone! We have pushed out an extensive update for the Sample Version that revamps Dragon Valley, improves the menu interface, and includes a ton of changes and fixes for each character.
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